Development update #142, new preview + Halloween wallpaper


Hey, everyone and Happy Halloween. I rarely do special renders except for my patrons lately but I thought I had to give you some treat for this holiday :) 

I started this week by working on the last few animations and statics for one of the lewd scenes. It's a pretty big scene and animations are really long and complicated. I tend to learn as I go with each update and try to improve with each new animation making it longer, adding more movement and realism to it. I hope you will love them and the scene overall.

I also worked a bit on writing closer to the end of the week. By writing I mean both code and dialogues. I currently finished working on art for all written scenes and now will focus on writing more as I need to write the next big part of the update. Or at least the next few scenes to start working on art for it.

I already started working on the next story scene which won't be too big, but complex. There will be a lot of different events in this update in a lot of different places with lots of characters. So even when it's like 10 renders it will still require a completely new set and props, character work etc. As I said before, this update will be focused on story progression.  


I also continue adding and improving some game features. A small work on the replay gallery has been done. I'm trying to add indicators to each scene to let you know if there's something you might have missed. Like extra stuff depending on your choices or score. Haven't finished yet but I hope I will soon. However for this feature to work properly you might need to start a new game. That's not necessary and all new scenes you unlock will work just fine. So it's up to you. I'll show you how it looks when I finish it.

So, what do we have now? I have finished the code and art for 5 scenes. I have at least 7 more scenes planned. Some are smaller, some bigger. Others might have pretty big branches. So that's a lot of work ahead. As for the numbers, we have 206 renders and 10 animations (+1 is currently rendering and is about 50% done. Will be finished in one-two days). I also have a small queue of statics which will be rendered as I finish all animations. I probably need to start thinking about a second PC dedicated solely for rendering. The animations I now making are too big and complex. They are rendering for too long and that's not even the best quality. Some statics also take a lot more time to render now as I stopped using denoiser. That usually varies from scene to scene but still. And if I want to increase the amount of animations and their quality and still be able to pose new scenes, this may be needed. But that's just a thought. Maybe next year.

Next week I will focus mostly on writing. And then switch to posing the freshly written scenes. I can't wait to work on these. They will reveal so many answers for questions you may have but also put as many new ones:)

Thank you, have a nice week and take care.

mr.moonmi 

Files

Android | How to Fix the Future: Chapter 2, Part Two(2) (v0.3.2)
External
Jul 31, 2024
Mac | How to Fix the Future: Chapter 2, Part Two(2) (v0.3.2)
External
Jul 31, 2024
PC | How to Fix the Future: Chapter 2, Part Two(2) (v0.3.2)
External
Jul 31, 2024

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Comments

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I love this game!  There are so many fun stories with each character!  I was hoping to see more romance options with Chloe, the ex-girlfriend and hopefully the mother!  Thank you!

(+1)

Just my opinion, but I think you might be dedicating so much effort into quality of renders and animations that it compromises the pace of release and size of content. Prioritise story and gameplay > animations. I feel like animations is something you could add as extra candy after the storyline is finished. Your renders are great, don't sweat about making them any better!  

(+1)

I agree. But partly. Animations are important. But yes, I should focus on the story and improve my workflow sometimes at the expense of quality.

That's exactly what I'm doing this time with the current update. I make fewer renders for the main story-driven scenes, therefore moving the story forward much faster and focusing more on lewd scenes to make them bigger and better. In the end, I hope to achieve much bigger updates in terms of events and more content for lewd scenes. I hope that makes sense. You'll see when you play the new update.

Hey Mr.Moonmi, Thank You for all your hard work on this project!
An alternative, (and possibly cheaper, depending on the amount of render time) solution for rendering and still having your setup available to use could be to use an online Render Farm.

I can't recommend any as I haven't used them, but I know they exist, so thought I'd mention it as an option.

(+1)

Yeah, I know. Thanks. I thought about it. But it's not as convenient as it might seem. But I consider this option.