Final development update(#172) before the release of Chapter 2, Part Three (v0.4) + 6 new previews!


Hello everyone! Yes, you've read it right! We are super close!

Last night, I finally finished the last render for this update. Right now, I’ve got three animations in the queue left, which should finish rendering in about four days. This night and morning(yes, my sleep schedule is f**ked), I dove into post-work for the renders (I’d been putting it off, only touching up a few here and there). I usually do post-processing in two steps. The first is quicker—mostly tweaking tone, color correction, and levels. The second step is more time-consuming, where I manually work on each render, adding effects, brushing up details, and retouching anything that needs fixing or covering up. As you can imagine, this second stage takes a while. Today, I spent about 8 hours on the first step, and honestly, I’m a bit wiped out… But I got through roughly half of the art! I guess I'm gonna grab a beer or something after posting this, my eyes are falling out already!

Next week, I’ll keep grinding on post-work for both static renders and animations, edit the animations, wrap up the remaining code, do some finishing touches to it, handle missing translations here and there, and select and add the final music tracks and sound effects. Once that’s done, I’ll move to the final phase: polishing. I’ll play through every scene in this update, every path, and every variation, checking the art for oversights, refining dialogues, and ensuring the code runs smoothly. I'll make sure each scene feels right, the way I want it to and makes sense. At this stage, I might decide to add, tweak, or cut something, which means I’ll likely need to render a few extra images. When I’m fully satisfied, after playing through the update dozens of times, I’ll hand it over to my beta testers for a few days. If there are no major issues and after some quick fixes, I’ll announce the release dates.

I’m really hoping to knock out all these tasks in one week and avoid any delays. Either way, I can now confidently say that the release will happen next month, 100%. I’ve also decided to pause all bonus content for my patrons until this update is done. It’s my top priority right now. So, no wallpapers or special renders this month, and custom renders are pushed to next month. Sorry about that, and thanks for understanding.

I’ll share all the details and the changelog in the release post. But again, I can tell you this will be my biggest update ever! Expect over 1,300 static renders and more than 70 animations! It’s packed with steamy, sensual lewd scenes, major main story progression, and a few delightful surprises I’m sure you’ll all love.

If you want your name in the game’s credits, now’s the time to act before I finalize the update’s build. It’ll stay there forever!

This is my last dev update before the release. I’m going full turbo mode and working non-stop until it’s out. The next post will have the release dates, so keep an eye out!

Thank you for your patience and support! This wouldn't have been possible without you! Have a great week and take care!

mr.moonmi

Files

Android | How to Fix the Future: Chapter 2, Part Two(2) (v0.3.2)
External
Jul 31, 2024
Mac | How to Fix the Future: Chapter 2, Part Two(2) (v0.3.2)
External
Jul 31, 2024
PC | How to Fix the Future: Chapter 2, Part Two(2) (v0.3.2)
External
Jul 31, 2024

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Comments

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Don't know why this was in my update news email, as I have never heard of it! Suppose I will have to give it a try now!