How to Fix the Future: Chapter 2, Part Two (v0.3.1) is now available for $20!


After months of development, it's finally here. My biggest update so far. With each new development cycle comes new challenges. Both work-related and personal. And I'm very grateful for your patience, support, and understanding.

Release dates for other tiers:

  • $15 (Level 4 Agent): Saturday, October 14
  • $10 (Level 3 Agent): Wednesday, October 18
  • $5 (Level 2 Agent): Monday, October 23

The approximate time of each release is around 20:00 UTC.

Few words about this update and what to expect:

I had to change some of my plans for this update so as not to delay the release even further. I know it's already taken me a long time. So the second part of Chapter 2 will also be split into two parts. I know, I know... Sorry for this wording nightmare)

This update is the most diverse I ever made. Lots of different paths, scenes, and simple dialogue options. It's the main reason why it took me so long to make it. I really hope I'll be able to optimize my workflow on such a complicated scene planning and building after this experience. Or maybe just simplify some things a bit along the way.

An important thing to note. This update, even being my biggest in terms of art, may feel pretty short for a single playthrough. So bear this in mind if you only main one girl and don't usually play all the possible paths. Which I highly recommend. Especially for this update.  But of course, it's up to you. This update also doesn't have any significant main story progression. It's mostly focused on Octavia and your time at the academy. These are the biggest scenes. And it covers a short period of time. I would call this moment in the story transitional or slightly stagnant. But that makes it no less important for the overall picture and experience.

Starting from this update, I'm adding 60 fps animations. Some of the latest animations for this update are in 60 fps. That means more smooth and clear movements. I hope you love this.

Changelog v0.3.1 (Chapter 2, Part Two):

  • 1132 Full-HD renders.
  • 38 Full-HD animation.
  • 9 music tracks.
  • 22 sound effects.
  • 3 unlockable special renders.
  • Minor changes to previous scenes (don't require starting a new game).
  • Removed Ukrainian language support (temporarily).
  • Removed russian language support (permanently).
  • Fixed typos.

If you come across any bugs or typos, please report them to my discord server.

Thanks to everyone who supports me and the development of the game.

I really hope you enjoy the game! Have fun and stay safe.

mr.moonmi

Files

Android | How to Fix the Future: Chapter 2, Part Two (v0.3.1)
External
Oct 11, 2023
Mac | How to Fix the Future: Chapter 2, Part Two (v0.3.1)
External
Oct 11, 2023
PC | How to Fix the Future: Chapter 2, Part Two (v0.3.1)
External
Oct 11, 2023

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Comments

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(+1)

Do we have to buy every update as a standalone update? I bought "Season 1" & "Season 2 Part 1", but I don't have access to "Season 2 Part 2". I'm willing to support your work and I think you do an amazing job, but I'm not sure if I'm willing to spend 40+ Euros on one season...so my question is: Does the price include the amount of money we already paid or are those individual purchases?

(+1)

You don't have to buy every update. Just wait till the price drops to the amount you've already paid, and you'll be able to download the latest version. Or just pay extra and play now. Consider this whole price thing as an "early access" to the game. Those who paid more, can play earlier.